##Moves a unit on the chapter map.
MOVE, 0x0D, 12, -game:FE6 -indexMode:8
##Position of the unit to move.
	OldPosition, 4, 4, coordinates:2 -preferredBase:10 -signed
##Position to move the unit to.
	NewPosition, 8, 4, coordinates:2 -preferredBase:10 -signed

MOVE, 0x0F, 12, -game:FE6 -indexMode:8
##Character ID of the unit to move.
	Character, 4, 2
##The new position to which this character should move.
	Position, 8, 4, -coordinate:2 -preferredBase:10 -signed

MOVE, 0x10, 12, -game:FE6 -indexMode:8
	Character, 4, 4
##Pointer to MOMA codes that control moving.
	MoveManualPointer, 8, 4, -pointer:moveManual

##Moves a character next to another character.
MOVENEXTTO, 0x11, 12, -game:FE6 -indexMode:8
##Character ID of the unit to move.
	Character, 4, 4
##Destination character to move next to.
	TargetChar, 8, 4	



##Moves a unit on the chapter map.
MOVE, 0x23, 12, -game:FE7 -indexMode:8
##Position of the unit to move.
	OldPosition, 4, 4, -coordinate:2 -preferredBase:10 -signed
##Position to move the unit to.
	NewPosition, 8, 4, -coordinate:2 -preferredBase:10 -signed

MOVE, 0x24, 16, -game:FE7 -indexMode:8
	OldPosition, 4, 4, -coordinate:2 -preferredBase:10 -signed
	NewPosition, 8, 4, -coordinate:2 -preferredBase:10 -signed
##The speed at which the unit should move.
	Speed, 12, 4, -preferredBase:10

MOVE, 0x25, 12, -game:FE7 -indexMode:8
	OldPosition, 4, 4, -coordinate:2 -preferredBase:10 -signed
##Pointer to MOMA codes that control moving.
	MoveManualPointer, 8, 4, -pointer:moveManual

MOVE, 0x26, 12, -game:FE7 -indexMode:8
##Character ID of the unit to move.
	Character, 4, 2
##The new position to which this character should move.
	Position, 8, 4, -coordinate:2 -preferredBase:10 -signed

MOVE, 0x27, 16, -game:FE7 -indexMode:8
	Character, 4, 2
	Position, 8, 4, -coordinate:2 -preferredBase:10 -signed
##The speed at which the unit should move.
	Speed, 12, 4, -preferredBase:10

MOVE, 0x28, 12, -game:FE7 -indexMode:8
	Character, 4, 2
	MoveManualPointer, 8, 4, -pointer:moveManual

##Moves a character next to another character.
MOVENEXTTO, 0x29, 12, -game:FE7 -indexMode:8
##Character ID of the unit to move.
	Character, 4, 4
##Destination character to move next to.
	TargetChar, 8, 4	

##Moves the main character.
MOVEMAINC, 0x2A, 8, -game:FE7 -indexMode:8
##Position to move the main character to.
	Position, 4, 4, -coordinates:2 -preferredBase:10 -signed

MOVE, 0x2B, 16, -game:FE7 -indexMode:8
	Character, 4, 1
	Speed, 6, 1
	Position, 8, 4, -coordinates:2 -preferredBase:10 -signed
	MoveManualPointer, 12, 4, -pointer:moveManual

##Move unit without showing movement animations.
REPOS, 0x2E, 12, -game:FE7 -indexMode:8
##Position of the unit to move.
	OldPosition, 4, 4, -coordinate:2 -preferredBase:10 -signed
##Position to move the unit to.
	NewPosition, 8, 4, -coordinate:2 -preferredBase:10 -signed

REPOS, 0x2F, 12, -game:FE7 -indexMode:8
##Character ID of the unit to move.
	Character, 4, 4
##The new position to which this character should move.
	Position, 8, 4, -coordinates:2 -preferredBase:10 -signed



##Moves a unit on the chapter map.
MOVE, 0x2F40, 8, -game:FE8 -indexMode:8
##The speed at which the unit should move.
	Speed, 2, 2
##Character ID of the unit to move.
	Character, 4, 2
##The new position to which this character should move.
	Position, 6, 2, -coordinate:2 -preferredBase:10

##Moves a character onto the same tile as another character
MOVEONTO, 0x2F41, 8, -game:FE8 -indexMode:8
##The speed at which the unit should move.
	Speed, 2, 2
##Character ID of the unit to move.
	Character, 4, 2
##Destination character to move to.
	TargetChar, 6, 2

#Moves a character one tile in the given direction
MOVE_1STEP, 0x2F42, 8, -game:FE8 -indexMode:8
##The speed at which the unit should move.
	Speed, 2, 2
##Character ID of the unit to move.
	Character, 4, 2
##The direction in which to move.
	Direction, 6, 2

##Tutorial movement command
MOVEFORCED, 0x2F43, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
##Character ID of the unit to move.
	Character, 4, 2
	Value3, 6, 2



##Move manual, moves a unit in a specific way.
MOMA, 0, 1, -game:FE6:FE7 -indexMode:8 -terminatingList:04 -end -priority:moveManual -offsetMod:1
##Action to perform (can be moving, speed changing and other stuff).
	Action, 0, 1